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There are no Final Frontiers

Original promo poster during the X A E Studios era. Art by Ryuakira.

The Interrealm Trilogy and its subsequent stories and tales revolve around the exploits and adventures of the agents and officers of the dimension-jumping organization which bares the same name. Started back in 2002 as The Spydragons, a small outfit relegated only to defending against internal and external threats inside the Solar System. Now as time passes, the story takes on a much larger role in a fantastic world where humanity co-exists with dragons along with other beings only known in myth and legend along with the adaptation of magic in a technological world.

What follows is a totally new format for the series going from this to that. Inspirations for the series comes from several classic Hollywood and literary tropes that dive into the ideas of parallel worlds and other planes of existence. The primary influences came from movies and television shows that carry those themes such as:

Add that with the idea of a formerly secret, quasi-inter-governmental organization that handles situations no force can and you have what becomes the Interdimensional Defense Intelligence Agency, better known throughout the Thirteen Realms as Interrealm.

Premise[]

The story takes place in the early 28th century (2700-2799) where the world as we know it has changed in radical ways since the day dragon-kind came back and lived among humanity. A world made from centuries of strife, short peace, conflict and eventually war that changed the face of the planet and the Solar System as a whole. During that time magic, mass awakenings and populations of mystical beings are colliding with a new, technological world.

The inevitable game-changer was the discovery of Quantum Tunneling technology done by Thomas Vela and Dr. Hans Rontegenn, leading what became the "Great Proliferation" that brought the Alliance beyond the stars and even into other universes. But with such a great gift soon became a curse with dangerous users abusing the tech to an attack above the city of Chicago by god-like beings that made it into their battleground, destroying Chicago and ending countless lives in the end.

In response, to these threats and a beta run within the D.M.A.E. as a division, a new agency was developed to deal with threats and abuses of the new technology. An agency to protect the nation's interests in the multiverse and the organization will be called Interrealm.

Themes[]

In creating the Interrealm Universe, there will be several themes that cover through each episode:

  • Genre-Switching - The series is primarily a spy-fi, comedy-drama. The hardest part when implementing the moods when transitioning between the genres. There is a time to laugh, but also a time to get serious when the story calls for it without the audience feeling either too hard or soft about it.
  • Superscience and Magic - There is a saying around social circles about the founding of Superscience:
Magic, as we know it, is mastery over everything and anything science has not figured out yet. Science? A mastery and discipline of how the world works from what we already did figured out. Superscience? That's what happens when science gets magic's cheat codes.

–Unknown

  • With such creations such as project M.A.N.I.A.C. (transcribing spell books into transferable digital data). Magic exists and has to adapt to a world with advanced medicine, space travel to other worlds and modern conveniences. How powerful beings manage to co-exist with mortal humans thanks to tools and social adaptation and enforcement from forces under the Department of Mystic Affairs and Endeavors, with its duties protecting post-war society between the powered and powerless.
  • The Extremes of the State - What does the state must do to make the people safe from a dangerous universe, let alone a dangerous multiverse. That is the question both Interrealm and it's creator nation, the Solterran Alliance must go through. In the extremes after major catastrophes, damages to its reputation and sowing distrust from the very governments it supports. Mainly the Solterrans and Aphkians to the point it might need to side with the enemy with devastating consequences.
  • Political Parallels - There will be some elements in the series that derive or base themselves off of real historical events that became inspiration and the driving force in the series elements.
  • Sexual Themes - This isn't a new thing really. There are already many shows, comics and stories slipping in sexual themes into their outline and this series will not be any different. But there will be a strong and slow reason why some characters are what they are sexually. There is also the notion in the form of this question: What is sexuality imagined in the 28th century.

Trilogy Outline[]

The Interrealm Trilogy is set out as a multi-episodic venture, spread across three main books each with their own connecting side stories, free of tie-ins (unless essential to the plot) and the ideas that promise each character, whether major or minor will be fascinating to the point. The books of the series are:

Multiverse Unlimited /// Protectorate /// Interinfinate

Each book will denote the point in time when it takes place. Multiverse Unlimited takes place in the past, Protectorate in the present and Interinfinite in the future and beyond where much of the greatest changes happen there.

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